Female Gunner

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[edit] Basic Female Gunner info

Weapon(s) of choice: Autogun, Crossbow, Hand Cannon, Revolver, Musket

Armor Mastery: Leather

Physical/Magical Damage: more physical than magical

Ranged/Close Quarters: Ranged

Specialty Element(s): Fire slightly, light slightly

Party Support: None

Class Trainer: Kiri

[edit] Subclasses

  • Gunner is a very tall gun-wielding character. They come from another country (the "Sky Realm") where magic does not exist and have therefore developed technology to compensate for it.
    • Ranger is a stylish sort of gunner, specializing in using revolvers. They specialize in critical hits and quick attacks using both their gun and their kicks. They can acquire the title Bloodia at level 48. The ultimate skill of the Ranger, "Twin Gun Blades," is an extremely high damaging transformation awakening.
    • Launcher is a heavy weapon specialist. They use Gatling guns, flame throwers, missiles, laser rifles and Steyr sniper rifles, dealing massive area damage to enemies. They can acquire the title Blaster at level 48. They use a huge laser causing havoc and massive damage to the whole screen as their awakening.
    • Mechanic uses robots to do their bidding. They don't do much themselves, but can summon a veritable army of robots to destroy their master's opponents. They can acquire the title Metal Heart at level 48. The Metal Heart can summon the robot, G-0 which has a targeting system, the Metal Heart will use, and then the robot will launch a flurry of missiles, lasers and bullets at multiple enemies.
    • Spitfires specilize in infusing various elements into bullets and grenades to deal damage over large areas and inflict status effects. They can acquire the title Valkyrie at level 48. They summon a large "Pokeball" looking object, that damages over time, then eventually explodes doing a high amount of AoE damage.

[edit] Weapons

  • Autogun - is the weapon used mostly by Spitfire and Mechanic. Fast weapon that raises your magical attack by most considering all the gunner weapons. Downside is low physical damage. Low penetration.
  • Bowgun - is the weapon used mostly by Spitfire. Fires an extra "bullet" compared to other weapons in combo. Fast weapon with average physical damage and high magical damage. Downside is that it won't provide an extra enchanted bullet for Spitfire just an extra physical shot. Medium penetration.
  • Musket - is the weapon used mostly by Spitfire. Fires slow and has weak magical damage. High penetration chance and heavy physical damage make up for these.
  • Hand Cannon - is the weapon used by Launcher. Fires very slow and has weak magical damage. 100% penetration and strongest physical damage make this a great tool for the mentioned class.
  • Revolver - is the weapon used by Ranger. Average in all departments, mainly used by rangers due to the effective skills they combine with these weapons.

[edit] Gunner Common Skills

These skills are common to all Gunners and all Gunner subclasses.

Marilyn Rose
Performs a foot kick, knocking the enemy into the air.
Rising Shot
Similar function to Marilyn Rose, but with a gunshot/arm movement instead of a kick, and with not as much lift. The lifting strength of Rising Shot raises as its rank is increased. Assuming they can be knocked down, standing enemies hit by Rising Shot will be knocked in the air, regardless of their size or the rank of Rising Shot.
Topspin
Using this will make the Gunner spin around on the ground, his legs spinning in a windmill-like fashion, hitting enemies all around her 1~2times.
Rising Topspin
Allows the Gunner to use Topspin immediately after striking an enemy with his floor sweep dashing attack or when she is knocked down.
Needle Sobat
A stronger basic leg attack used to knockback enemies that get too close. The leg is seen as a horizontal blur due to the speed and force of the kick. There is a small chance to stun knockbacked enemies, with this chance increasing with each level of the skill.
BBQ
An extreme "aerial combo starter." This is essentially a Marilyn Rose that sends the enemy higher up in the air. In midair, the Gunner aims a heavy M-137 Gatling Gun at the enemy and lets go a barrage. Gunners performing Barbecue are invincible until it ends. Requires level 5 in Jack Spike and level 1 in M-137 Gatling Gun.
Robot RX-78 LandRunner
Releases a wind-up, timed, walking toy robot that follows the enemy slowly and explodes at the end of its time limit or when it's close enough to "hug" an enemy. RX-78 LandRunner will not detonate if it's close enough to an enemy but the enemy is knocked down.
Silver Bullet
Laces the Gunner's next 21 bullets with light element. Bullets of the gunner will have stronger damage, and even more additional damage to Dark element monsters. Only affects physical attacks in which the Gunner's actual weapon is shot. Sub-weapon skills like M-137 Gatling Gun and M-3 Flamethrower are not affected by Silver Bullet. Does not expire as time passes. Silver bullet cannot be stacked with other bullet elements like those given to the Spitfire class.
M-137 Gatling Gun
Gatling Gun that fires more bullets if the player hits the fire button rapidly. 7~11 bullets are fired in one cast. The bullets can be fired horizontally (default state) but the player may aim upward once the Gatling Gun has started shooting. Horizontally fired bullets have a near indefinite range. Unlike Barbecue, Gunners are vulnerable to any type of attack while using M-137 Gatling Gun.
Spriggan
The Gunner uses her foot to push down an enemy to the ground, rising up as she shoots. Bullet effects work with this skill. Can hit on the ground.
Aerial Shooting
When this skill is active, the gunner will be able to resist the shot recoils when he is firing while jumping, as well as be able to fire two to three times more bullets (depending on the Aerial Shooting rank and gun) before he lands.
G-14 Buster Grenade
The Gunner flings a grenade in front of her, and it explodes in fumes, dealing non-elemental magic damage. The player can further aim the grenade by pressing up and down while casting. Casting G-14 Fragmentation Grenade once will prime a round of five grenades for throwing; the following six casts will toss grenades, then another round of grenades will need to be primed again. Female's grenades are slightly delayed.
M-3 Flamethrower
The gunner uses a wide-array flamethrower that can spew flames dealing fire elemental magic damage in a wide x-axis, y-axis and z-axis matrix. The fumes are not blocked by barriers, and any enemy hiding behind a barrier receives the same damage as those fully exposed. Damage is dealt every 0.3 seconds up to 22hits per activation of this skill. The M-3 will activate as long as the skill button is pressed, until the skill ends or the button is released prematurely.
High-Angle Sliding
When activated, any enemies hit by the Gunner's sliding dash attack will fly high up in the air instead of simply being knocked down.
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