Fighter

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Basic Fighter info

Weapon(s) of choice: Gauntlet, Tonfa, Claw, Knuckle

Armor Mastery: Light Plate

Physical/Magical Damage: mostly physical

Ranged/Close Quarters: close quarters

Specialty Element(s): slightly light

Party Support: none

Class Trainer: Kazefu

Sub-classes

  • Fighters are a close-range brawler class. Using their years of training and claws or gauntlets, they find their enemies' weak points and hit them hard.
    • Nen Masters believe more in meditation and the power of the spirit. They can support their teammates or deal their own damage using their powerful spirit. At level 48 they can acquire a new class name, Dazzling Flower, which, literally translated, means "various flowers blooming like a burning flame." Flowers made of spirits revolve around them, warding them from harm, and they can summon "Nen-flower" which acts like a massive time bomb made of energy.
    • Strikers are quick fighters, using fast punches and kicks to get the job done. They can acquire the title Champion at level 48 (female users acquire the name Princess). Their low kick is strong enough to destroy enemies with one blow. They are capable of using boxing gloves, which have quick attack speed and are capable of randomly stunning the victim.
    • Street Fighters are a tricky bunch, using dirty tricks such as throwing sand or nets, or inflicting status effects rather than fighting straight-forward and fair. They can acquire the title Poison king (or Queen) at level 48. They are rarely poisoned (false) , and use poison mines, household appliances, and anything else they can find.
    • Grapplers continue to train their bodies to grab and throw their opponents. They can acquire the title Tornado at level 48. Their grab is so strong that they can make a big typhoon by grabbing their opponents.

Martial Artist Common Skills

These skills are common to all Martial Artists and all Martial Artist subclasses.

Muse Upper
Deal a powerful uppercut, knocking enemies into the air.
Cancel Muse Upper
Allows the Martial Artist to use Muse Upper at any time during their basic attack combo.
Hammer Kick
Blow an enemy far away using a powerful kick.
Cancel Hammer Kick
Allows the Martial Artist to use Hammer Kick at any time during their basic attack combo.
Adamantine Fist
The martial artist leaps forward and slams her fist into the ground, dealing damage to any enemies right where her fist hit, and additional damage in a shockwave outwards, knocking enemies to the ground.
Aerial Stamp
Stamp onto an enemy while the Martial Artist is in the air. Successfully landing on an enemy's head bounces the Martial Artist back into the air, allowing additional Aerial Stamp attacks. Higher ranks of Aerial Stamps allow more consecutive bounces.
Low Kick
A powerful low kick, aiming at the legs of the opponent. Can also hit downed opponents.
Tiger Stance
Changes the Martial Artist's dashing attack from a single forward shoulder smash to a three hit combo that won't knock enemies down. Each combo hit costs additional MP.
Suplex
A bridging suplex, similar to a German suplex. When the suplex is executed, the impact creates a small shock wave that damages nearby opponents.
Nen Bullet
Fires a concentrated blast of Nen (the essence of a martial artist). Light-based magic attack, dissipates after it hits a target.
Crouching
The Martial Artist crouches, rendering her invulnerable to upper-body attacks.
Sand Throw
Throws sand at an opponent. Those hit by the sand have a chance to be blinded. Deals magic damage.
Gale Legs
The Martial Artist moves forward while spinning, in a kicking motion. Can be done mid-air.
Split Image
Creates a body double made of Nen. More doubles are made by increasing the level of the skill. The double attracts enemies and absorbs their attacks.
Hardbody
A passive skill that increases physical defense and stamina.
Light Armor Mastery
Passive skill that the Martial Artist starts with. Increases defense with each Light Armor worn, increases strength, and enhances hit recovery (the recovering time from stuns after getting hit).
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