Gear Identification Guide

From DNFwiki

Jump to: navigation, search

[edit] Weapon Identification

Image:WeaponIdentify.jpg

Weapon Type

Ghost Knight weapons

  • 둔기 - Blunt
  • 대검 - Large Sword
  • 광검 - Light Sword
  • 도 - Katana
  • 소검 - Short Sword

Fighter weapons

  • 건틀릿 - Gauntlet
  • 권투글러브 - Boxing Glove
  • 클로 - Claw
  • 통파 - Tonfa
  • 너클 - Knuckle

Gunner weapons

  • 핸드캐넌 - Hand Cannon
  • 머스켓 - Musket
  • 리볼버 - Revolver
  • 보우건 - Bowgun
  • 자동권총 - Autogun

Mage weapons

  • 창 - Spear
  • 봉 - Pole
  • 로드 - Rod
  • 스탭 - Staff
  • 빗자루 - Broom

Priest weapons

  • 배틀 엑스 - Axe
  • 토템 - Totem
  • 십자가 - Cross
  • 낫 - Scythe
  • 염주 - Rosary


Physical Skill Traits
  • 물리무기스킬 - MP Cost
  • 쿨타임 - Cooldown Time


Magical Skill Traits
  • 마법무기스킬 - MP cost
  • 쿨타임 - Cooldown Time


Class Requirement
The two Korean words here are (class name) followed by what translates to (required) in Korean. The second word is the same for all classes, so for identification purposes, it can be ignored. These class symbols are also the same used in avatar requirements.


Sub-class Requirement
Text that only appears on weapons that require a specific subclass skill to equip. The weapon types with this restriction are:
  • 광검 - Beam Sword, restricted to Weapon Masters
  • 권투글러브 - Boxing Glove, restricted to Strikers
  • 빗자루 - Broom, restricted to Witches


Stat bonus
Simply a basic stat given to the player for wearing the gear. Different gear types have different stat bonuses.
  • 힘 - Strength
  • 지능 - Intelligence
  • 체력 - Vitality
  • 정신력 - Stamina


Weapon Unique bonus
Certain weapons have bonuses in blue text usually inherent to the type of weapon it is. The better the item quality is, the better these bonuses usually are. If this blue text ends in "Lv" then followed by a number, it means it increases a certain skill level by that amount.

Some examples of common bonuses...

  • 적중률 - hit rate
  • 캐스트속도 - cast speed
  • 이동속도 - run speed
  • 물리 크리티컬 히트 - physical critical rate
  • 마법 크리티컬 히트 - magical critical rate
  • 회피율 - parry (stuck) rate
  • MP 1분당 # 회복 - MP regeneration, where # is the value of mana regenerated over the span of a minute


Item Type
Basically, the label "무기" translates to "Weapon", setting it apart from the different "Armor Classes" and "Accessory Classes".


Item Grade
Unimportant for any practical means. The item grade is somewhat a gauge of the slight variations of stats between the same pieces of gear. Yellow text is in the superior range, blue is mid, and tan is bottom. This typically won't affect the value of items as much as how the stats are distributed. A blue quality weapon with more strength than a yellow quality could easily sell for more, despite being a worse grade.

For charts of all the physical traits, magical traits, and weapon unique bonuses common to all weapon types, check the Weapon Bonuses article.

[edit] Armor Identification

Image:ArmorIdentify.jpg

Armor Type
  • 천 - Cloth
  • 가죽 - Leather
  • 경갑 - Light
  • 중갑 - Heavy
  • 판금 - Plate
Stat Bonus
Same as a weapon's stat bonus.
Armor Unique Bonus
Same as weapon's armor unique bonus.
Mastery Bonus
This text shows up when the player equips a type of armor that their class has a mastery for. Inside the brackets is the name of the mastery, and below that are all the bonuses received from it.
Armor Class
  • 신발 - Boots
  • 머리어깨 - Shoulder
  • 벨트 - Belt
  • 하의 - Pants
  • 상의 - Chest
Bound Status
Only shows up on high quality gear. It's determined by whether or not the gear is bound to anyone, which can also be determined by the border color, so these symbols are a non-necessity for identification purposes.

[edit] Accessory Identification

Image:AcessoryIdentify.jpg

Accessory Class
  • 목걸이 - Necklace
  • 반지 - Ring
  • 팔찌 - Bracelet
  • 칭호 - Medal

[edit] Set Bonuses

Image:SetBonus.jpg

Green quality gear is of purple quality, but also comes in a set. It gives players additional bonuses, provided the player is wearing every piece of the set. The set bonus window shows up when the player mouses over a green quality piece of gear. Green names signify the pieces of the set that the player currently has equipped. There are no partial set bonuses for wearing more than one piece. The bonuses only apply when all pieces are worn.

Personal tools