Grappler
From DNFwiki
[edit] Basic Grappler info
Subclass of...: Martial Artist
Unique Look: Long white headband
Weapon(s) of choice: Gauntlet, Tonfa
Armor Mastery: Light Plate
Physical/Magical Damage: Physical
Ranged/Close Quarters: Close quarters
PVM/PVP: Both
Specialty Element(s): None
Party Support: None
[edit] Grappler Skills
Grapplers gain access to higher ranks of the Martial Artist skills Suplex and Adamantine Fist.
- Grab Cannon
- Awarded to grapplers when they finish their class change quest. This allows previously ungrabbable mobs to be grabbed. The "Ungrabbable mobs" are instead hit with a grab cannon animation after being hit with any grab.
- Suplex Cancel
- Allows the Grappler to cancel a basic attack and use Suplex.
- Adamantine Fist Cancel
- Allows the Grappler to cancel a basic attack and use Adamantine Fist.
- Ropling
- Grabs an enemy and holds them in place. While the grappler is holding the enemy, she is in super armor. The grappler then has the option of throwing the enemy in multiple different directions by a combination of the arrow keys and hitting X,Z or the ropling key.
- Ropling Cancel
- Allows the Grappler to cancel a basic attack and use Ropling.
- Armor passive
- Gives the grappler physical armor passively.
- Sliding grab
- Allows the grappler to slide a distance if performing a grab while running. Level of the skill effects the distance of the slide, and possibly the speed.
- Powerful Takedown
- Gives the grappler's shockwaves a larger radius, and possibly increase damage and uhh who knows?
- Back breaker
- Gives more damage when performing grabs from the back. You will see a "pumping" effect after you take this passive when using for example Suplex.
- Breaking Elbow
- Picks an enemy off the ground and slams the enemy with an elbow. Creates a large shockwave.
- Definite Grab!
- Buff skill. This ability increases the damage the grappler does with grabs by a percentage of the grappler's physical attack. It also Causes grabs to always hit 100% of the time during the duration of the skill.
- Airsteiner
- Can only be performed in the air. The grappler grabs an enemy with her feet and swings the enemy in the air and throws them on the ground. A shockwave is produced on landing.
- Spire
- Performs a 360 degree spin and grabs any enemy within a medium range. Then circles into the air and then smashes into the ground. The longer the spire key is held, the higher the grappler will go into the air. You can control where the grappler is going to land.
- Suplex Cyclone
- Grabs a single enemy and performs multiple suplexes. Also creates a large shockwave on each suplex. Finally, the grappler will perform a launch as the finisher. The grappler can move slowly while suplex cycloning. The grappler is only in super armor during this move, and can take damage.
- Wild Cannon Spike
- Can only be performed while in the air. The grappler slams down to the ground at a 45 degree angle, grabbing anything in her path. At the end of the slide, the grappler creates a large rock, and then explodes it for large amounts of damage.
Awakening
- Typhoon
- Grabs an enemy and creates a large tornado. The tornado can move slowly. It sucks up all enemies within range. At the end of the ability, the grappler will then slam all the enemies into the ground, dealing large amounts of damage
- Grab Mastery
- Increases the chance that grabs will hit, and slightly increases the range of all grab techniques per skill level.


