Male Launcher

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Basic Launcher info

Subclass of...: Gunner

Unique Look: Sub weapon attached to back

Weapon(s) of choice: Hand Cannon

Armor Mastery: Heavy Plate

Physical/Magical Damage: Both

Ranged/Close Quarters: Ranged

PVM/PVP: More PVM oriented than PVP

Specialty Element(s): Slightly fire, slightly light

Party Support: None

Launcher Skills

Launchers gain access to higher ranks of the Gunner skills Barbecue, M-137 Gatling Gun, and M-3 Flamethrower.

Handling of Heavy Weapons
Automatically granted when a Gunner becomes a Launcher. All skills under the Sub Weapon category receive a +1 skill bonus.
Sub Weapon Crusher
Passive skill. Originally, the motion of pulling out a Sub Weapon has no striking properties. After learning Sub Weapon Crusher, if enemies are adjacent to the Launcher, they will be knocked back by the motion of pulling out a Sub Weapon.
Steyr Heavy Sniper Rifle
The Launcher whips out a huge Steyr Aug sniper rifle and fires a single, large round with slight homing properties. The round does physical damage as it hits, then stays embedded in the struck enemy for a few seconds before glowing red and exploding. The explosion deals magic damage.
Cannon Ball
Allows the launcher to charge a shot of their normal cannon, doing more damage than a regular shot.
Laser Rifle
The Launcher whips out a heavy laser rifle that looks like an oversized Super Soaker without the muzzle. The laser blast travels nearly the entire length of the room that the Launcher is in, dealing physical damage. The signature skill of the Launcher.
Laser Rifle Charging
Passive Skill. Once the Launcher has learned this skill, by holding down a button, the Launcher can charge up the laser rifle (needs 1 second to full charge). The longer it is charged, the wider the laser beam, and the more powerful the blast.
Flamethrower Booster
A variation of the M-3 Flame Thrower. Instead of a wide cloud of flame, the Launcher shoots out a powerful but narrow stream of fire, simultaneously knocking back and trapping any enemies caught in the stream. Unlike the original M-3 skill, however, it is hard to hit very short, burrowed, or ducking enemies with Flame Stream. The Launcher can move while performing Flamethrower Booster; the more levels of the skill, the higher the damage and the faster the movement of the Launcher.
Miracle Vision
Buff skill. Temporary increases the power and accuracy of Sub Weapon skills for 20 seconds.
Photon Bomb
The Launcher snaps his fingers, and a white missile drops down to the ground at a location of the Launcher's choosing, dealing massive light-based damage.
Heavy Weapon Mastery
Passive skill. Decreases the amount of MP required to use Sub Weapon skills.
Hand Cannon Mastery
Passive skill. Increases Hand Cannon firing rate.
X-1 Extruder
The launcher creates a huge cannon on the ground, that sucks up enemies and fires them out. Creating a big explosion that can wipe out many enemies. Holding down the skill button, sucks up enemies, and letting go shoots them all out. Pressing up or down can control where the huge ball of enemies go, when you shoot.

Awakening Skills

At level 48, the Launcher can awaken as a Blaster.

Spectral Search Eye
Passive skill. Shows the locations of enemies that are off-screen via locator tags, and decreases the probability of Sub Weapon attacks missing.
Satellite Beam
The Blaster snaps his fingers like when using Proton Bomb, and a red targeting circle appears on the ground, onto which a wide column of laser rains down constantly. The beam will move around on its own towards enemies in 12 seconds, allowing the Blaster to move around while the Satellite Beam is being used.
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