Male Ranger
From DNFwiki
[edit] Basic Ranger info
Subclass of...: Gunner
Unique Look: Cigarette in mouth
Weapon(s) of choice: Revolver,Repeater
Armor Mastery: Leather
Physical/Magical Damage: Physical
Ranged/Close Quarters: Ranged
PVM/PVP: More PVP oriented than PVE
Specialty Element(s): None
Party Support: None
[edit] Ranger Skills
Rangers gain access to higher ranks of the Gunner skill High-Angle Sliding.
- Revolver Panning
- Passive skill. Increases the attack speed and probability of a bullet piercing the enemy while using a Revolver. It will not have an effect if the Ranger uses any other type of weapon.
- Revolver Loading
- Decreases the lag time after a Ranger uses his fourth shot while using a revolver.
- Moving Windmill
- If Moving Windmill is learned, the Ranger can move a certain amount while using Windmill. Without it, all Gunners are immobile while using Windmill.
- Fastest Gun
- Allows the gunner to pull his gun out faster, allowing him to shoot sooner, accentuated by a blurring effect on the Gunner's hands. Cannon Rangers often use this skill so they can shoot faster. You can cancel out of it like it was your basic X combo.
- Revenger
- If you press Z as the ranger flinches, they will pull their guns out and shoot both ways after one second. The Ranger is invulnerable while performing this skill.
- Gun Guard
- There is a probability that the Ranger will use his guns as a makeshift shield to reduce damage from projectile attacks (does not activate for close-range attacks). The probability is only 5% to begin with, but increases at 5% per level, until 50% at rank 10.
- Headshot
- The Gunner concentrated power in his gun and fires a powerful shot that has a higher basic damage, higher chance of critical hit, and much less chance of missing.
- Cancel Headshot
- Allows the Ranger to cancel his basic attack motion and fire a Headshot.
- Western Fire
- The Ranger turns around and fires a Headshot behind him. Western Fire does 120% the damage of a normal Headshot.
- Death By Revolver
- Buff skill. When activated, it deals additional damage if the ranger uses a revolver to attack and makes critical hit. Lasts 20 seconds.
- Multiheadshot
- The Ranger pulls out both of their guns, and can shoot in front or behind him, doing the damage of a headshot. You can control which way he shoots by pressing the arrow keys. The Ranger stands still for the duration of the skill.
- Strafe
- The Ranger holds out his guns in front of him in a "patty-cake" position. In this position, the Ranger can fire while moving around. While the Ranger is in Strafe mode, MP is constantly used up. The Ranger can only shoot a limited amount of bullets before they are put back into their normal shooting stance. You can cancel the skill by press the skill button again.
- Enemies Behind You
- Allows the Ranger to turn 180 degrees while in Strafe mode.
- Nansa (Deadly Multi-shot)
- Ranger shoots bullets doing a swift dance using his arms, shooting enemies in all directions.
[edit] Awakening Skills
At level 48, the Ranger can awaken as a Desperado.
- Sudden Death
- Passive skill. When using Headshot or some other skill, there is a slim chance that the enemy, regardless of whether it is a regular enemy or a boss, will die instantaneously. The probability is dependent on skill level and the max HP of the enemy (the higher the max HP, the lower the probability).
- Scud Genocide
- The Ranger performs a quick spin, knocking all enemies next to him into the air, fires a hail of bullets in front of him at a speed capable of juggling the enemy atop the bullets, spins, repeats the motion, spins, kicks his guns upward, then floats into the air, grabs the guns, turns upside down, and fires downward while spinning. All enemies that take lethal damage via Scud Genocide turn bright crimson while the move is being executed; when the Ranger finishes his mid-air head spin, he lands, snaps his fingers, and all crimson enemies explode. The Ranger can move around while performing the move, and if he has learned the skill 'Enemies Behind You,' he can turn around while performing the move.


