Necromancer

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[edit] Basic Necromancer info

Subclass of...: Thief

Unique Look: Purple aura around body while standing still

Weapon(s) of choice: Wands

Armor Mastery: Light Armor

Physical/Magical Damage: Magical

Ranged/Close Quarters: Ranged

PVM/PVP: Both

Specialty Element(s): Shadow

Party Support: Some

[edit] Necromancer Skills

Necromancers gain access to higher ranks of the Thief skills Dark Soul and Curse Spear

Bone Shield
Bones surround the target, increasing their Physical and Magical defense. As the target is hit by attacks, charges of the bone shield will be consumed and will cause bones to fly towards the attacker which deal damage.
Dark Nail
The Necromancer swings some dark energy in a downward direction in front of them. Range is approximately the length of half the screen. Has a wide off-axis birth. Causes a large amount of hit stun. Also debuffs the shadow resistance of any enemy it hits.
Apport Nicolas
Summons a Nicolas pet. Nicolas has two attacks, one where he drops a spider from the ceiling, and one where he shoots out a spinning blade.
Order to Nicolas
Changes how aggressive Nicolas is, and buffs different stats. The stances are as follows:
Basic (Icon looks like two leaves) Default stance Nicolas is set to every time he is summoned. Increases Nicolas' Physical and Magical defense by 5% per rank, also will attack 1% per rank faster.
Aggressive (Icon looks like a fist) Increases Nicolas' Physical and Magical defense by 10% per rank.
Passive (Icon looks like a +) Increases Nicolas' attack rate by 2% per rank.
Defensive (Icon looks like a shield) Increases the Necromancer's Physical and Magical defense by a static amount per rank.
Apport Zombie
Commands Nicolas to summon a Zombie. These fast moving, aggressive zombies will find something to attack and chase it down. Upon reaching their target, they will latch on and start gnawing on the target, causing it to be disabled. Once they have successfully completed one gnaw-type attack, they will explode for moderate damage.
Blame of Dead
The Necromancer does a wave attack on the ground. Anything caught by this attack will suffer damage-over-time and be snared. This will not hit enemies that are in the air. However, it will hit floating enemies, like elemental spirits.
Dark Ritual
This spell costs health instead of mana. For the duration of this self-buff, the Necromancer will suffer a Strength reduction in exchange for a boost in Intelligence.
Dark Web
Commands Nicolas to cast an aura. Any enemy caught in the aura will become taunted towards Nicolas and suffer periodic damage.Party members inside the aura will have their weapons enchanted with Dark element as long as they remain inside.
Soul Lure
The Necromancer throws a ball on the ground. The ball is activated when hit by an attack, by the Necromancer pressing the skill button again, or a certain amount of time elapsing. After activated, multiple ghosts swarm the area around the ball dealing periodic damage to everything caught inside. Causes a small amount of flinching.
Apport Ballacre
The Necromancer summons a Ballacre pet. The Ballacre cannot be hit by any damage. Ballacre stays on top of the Necromancer. When the Necromancer attacks with Ballacre, Ballacre will do the attacking instead. Performing the uppercut key when Ballacre is ready will send Ballacre charging off, hitting everything in wide off-axis swings. Performing a dash attack will command Ballacre to grab something infront of him. While Ballacre is active, Dark Soul can be charged. Additionally, the Necromancer's Dark resist is buffed and Light resist is debuffed.
Ambition of Ballacre
Commands Ballacre to perform this action. A giant hand comes out of the ground and launches everything in the air. Issue the command again to tell Balacre to close the hand, dealing heavy damage to everything caught in the air or on the ground.
흡기암경파
Commands Nicolas to perform this action. Every enemy within a certain radius of Nicolas will take damage and become hit stunned. After a few seconds the Nicolas will deal second round of damage to every enemy and drain a small amount of health based on the number of targets hit by the ability.
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