Priest
From DNFwiki
[edit] Basic Priest info
Weapon(s) of choice: Scythe, Axe, Totem, Cross, Rosary
Armor Mastery: Heavy Plate
Physical/Magical Damage: Physical and Magical
Ranged/Close Quarters: Close Quarters
Specialty Element(s): Holy and Dark
Party Support: Fair
Class Trainer: Grandis
[edit] Subclasses
- Priests are actually more of a brawling type class, preferring to mostly use their fists, and occasionally huge weapons to deal damage to enemies. They also can choose from a basic healing spell and a couple of other ability increasing spells.
- Crusaders are the only support class of Priest, and are closer to how most other games use priests. They have a large variety of buff spells and healing spells to support their teammates, and have massive defense and HP.
- Infighters are close-range brawlers, preferring to slam their weapon into the ground, which forms an area where the Infighter's stats are increased, and rely solely on their fists of fury to batter their enemies into submission.
- Exorcists can choose to be either magic casters or physical types, specializing in the use of their weapons and/or friendly spirits. They are AoE Type class, and have lots of AoE Skills.
[edit] Priest Common Skills
These skills are common to all Priests and all Priest subclasses.
- Slow Heal
- Heals a small amount of HP of one party member over 10 seconds. Slow Heal can only be cast a certain amount of times per dungeon. The amount increases with ranks of Slow Heal.
- Striking
- Increases attack power and hit rate of one party member for 60 seconds.
- Cure
- Cures one status ailment from each party mate within proximity of the Priest.
- Blessing of Wisdom
- Increases an ally's magic attack power, intelligence, stamina, and mind for 60 seconds.
- Lucky Straight
- Punches forward hitting three times consecutively. The final hit deals the highest damage and has a high critical chance.
- Smasher
- Grabs an enemy and tosses it forward, dealing damage to any other enemies it collides with.
- Second Upper
- A third uppercut attack added on to the end of the Priest's dashing combo.
- Giant Weapon Launcher
- Uses weapon to hit the enemy upwards. While using this skill, the user is in a super-armour state.
- 낙봉추
- Jumps and slams the Priest's weapon into the ground, creating a shock wave that damages and knocks down nearby enemies.
- Grasp of Anger
- Opens a dark portal where a demon's hand reaches out and deals dark magical damage to anything it hits. Has a chance to immobilize.
- Rapture of Pain
- Drains the Priest's HP and converts it to MP.


