Striker
From DNFwiki
[edit] Basic Striker info
Subclass of...: Martial Artist
Unique Look: Glowing hands, Wrist wraps, wears Boxing Gloves
Weapon(s) of choice: Boxing Gloves
Armor Mastery: Light Plate
Physical/Magical Damage: Physical
Ranged/Close Quarters: Close Quarters
PVM/PVP: Both, more PVP oriented than PVM
Specialty Element(s): None
Party Support: None
[edit] Striker Skills
Strikers gain access to higher ranks of the Martial Artist skills Aerial Stamp, Low Kick, Tiger Stance, and Gale Legs.
- Cancel Low Kick
- Allows the Striker to use cancel a basic attack and use Low Kick or Bone Crusher.
- Tiger Paw
- Allows the Striker to strike up to four times instead of two during Tiger Stance.
- Bone Crusher
- A more powerful variation of the Low Kick, aiming to break an enemy's legs. Has a probability of slowing down enemies when it hits.
- Super Armor
- Buff skill. A red outline appears around the Striker. The Striker, if hit while in Super Armor mode, will take reduced damage, and will not be knocked back or up via attacks.
- Note: Various moves by all characters have frames where the character is in Super Armor mode, but the Striker's skill is the only one that grants Super Armor perpetually, short of power-ups found in dungeons.
- Southern Fist
- The Striker dashes forward and strikes with a backhand. This attack has higher than normal hitstun, and is excellent at setting up combos.
- Cancel Southern Fist
- Allows the Striker to cancel her normal combo into a Southern Fist.
- Shoulder Crash
- The Striker lowers a shoulder and delivers a powerful shoulderblock, hitting enemies in front of her and off to the sides with a shockwave.
- Cancel Shoulder Crash
- Allows the Striker to cancel her normal combo into a Shoulder Crash.
- Greater Fist
- Buff skill. The Striker's movement and attack speed goes down, but her strength goes up drastically, and the knockback time of all attacks by the Striker is greatly increased, making combos easier.
- Weak Point Sensing
- The Striker emits an aura in a circle around her. Any enemies within the circle get a crosshairs on top of its head. Attacks hitting an enemy with a crosshair above its head have a greater chance of being critical, and a lower chance of missing.
- Muscle Shift
- Buff skill. While active, this allows the Striker to cancel any Martial Arts skill into another Martial Arts skill. The Muscle Shift buff will be consumed after the Striker has performed an amount of cancels equal to the skill rank.
- One Inch Punch
- An extremely powerful but extremely close-range one inch punch. When the punch lands on an enemy, a shock wave shoots out from the fist, damaging enemies behind the punchee.
- Cancel One Inch Punch
- Allows the Striker to cancel a basic attack and perform a One Inch Punch.
- Cancel Gale legs
- Allows the Striker to cancel a basic attack and perform Gale legs.
- Rising Knuckle
- The Striker dashes forward and performs a shouryuken-like attack, knocking enemies very high up and dealing heavy damage. Consumes one clear cube piece.
- Lightning Dance
- The Striker attacks several times with a Hammer Kick-like attack, dealing heavy damage. This skill will strike up to five times if there is one target and up to ten if there are more than two. The Striker is invulnerable for the duration of the attack. Consumes one clear cube piece.
- Beat Drive
- The Striker performs a series of blindingly fast kicks and then finishes with a powerful attack that blows all nearby enemies away. Consumes two clear cube pieces.
[edit] Awakening Skills
At level 48, the Striker can awaken as a Champion.
- Stampede
- Passive. When running, an aura appears around the Champion. Depending on the distance run, the Champion's strength rises for a short period of time.
- The Worlds Strongest Kick
- The Champion shouts, drawing enemies close, and then unleashes an incredibly powerful Low Kick. Hitting X repeatedly will gather enemies quicker while pressing Z will launch the kick.


